Quad ==== The TQuad type is a record which stores four TPoints (Top, Right, Bottom, Left) See: - `Top` is the "most" top point (lowest Y) - `Right` is the "most" right point (highest X) - `Bottom` is the "most" bottom point (highest Y) - `Left` is the "most" left point (lowest X) ----- TQuad.Create ------------ ``` function TQuad.Create(ATop, ARight, ABottom, ALeft: TPoint): TQuad; static; ``` ----- TQuad.Create ------------ ``` function TQuad.Create(Box: TBox): TQuad; static; ``` ----- TQuad.Create ------------ ``` function TQuad.Create(Points: TPointArray): TQuad; static; ``` ----- TQuad.Rotate ------------ ``` function TQuad.Rotate(Angle: Double): TQuad; ``` ----- TQuad.Contains -------------- ``` function TQuad.Contains(P: TPoint): Boolean; ``` ----- TQuad.Offset ------------ ``` function TQuad.Offset(P: TPoint): TQuad; ``` ----- TQuad.Expand ------------ ``` function TQuad.Expand(Amount: Integer): TQuad; ``` ----- TQuad.NearestEdge ----------------- ``` function TQuad.NearestEdge(P: TPoint): TPoint; ``` ----- TQuad.Normalize --------------- ``` function TQuad.Normalize: TQuad; ``` ----- TQuad.RandomPoint ----------------- ``` function TQuad.RandomPoint: TPoint; ``` Returns a completely random point in the quad. ----- TQuad.RandomPointCenter ----------------------- ``` function TQuad.RandomPointCenter: TPoint; ``` Returns a random point in the quad which is weighted torwards the quad's center. ----- TQuad.Area ---------- ``` property TQuad.Area: Integer; ``` ----- TQuad.Corners ------------- ``` property TQuad.Corners: TPointArray; ``` ----- TQuad.Bounds ------------ ``` property TQuad.Bounds: TBox; ``` ----- TQuad.ShortSideLen ------------------ ``` property TQuad.ShortSideLen: Integer; ``` ----- TQuad.LongSideLen ----------------- ``` property TQuad.LongSideLen: Integer; ``` ----- TQuad.Mean ---------- ``` property TQuad.Mean: TPoint; ``` ----- TQuadArray.Merge ---------------- ``` function TQuadArray.Merge: TQuadArray; ``` ----- TQuadArray.Means ---------------- ``` function TQuadArray.Means: TPointArray; ``` ----- TQuadArray.Offset ----------------- ``` function TQuadArray.Offset(P: TPoint): TQuadArray; ``` ----- TQuadArray.Expand ----------------- ``` function TQuadArray.Expand(Amount: Integer): TQuadArray; ``` ----- TQuadArray.ContainsPoint ------------------------ ``` function TQuadArray.ContainsPoint(P: TPoint): Integer; ``` ----- TQuadArray.SortFrom ------------------- ``` function TQuadArray.SortFrom(P: TPoint): TQuadArray; ``` ----- TQuadArray.SortByShortSide -------------------------- ``` function TQuadArray.SortByShortSide(LowToHigh: Boolean = True): TQuadArray; ``` ----- TQuadArray.SortByLongSide ------------------------- ``` function TQuadArray.SortByLongSide(LowToHigh: Boolean = True): TQuadArray; ``` ----- TQuadArray.SortByArea --------------------- ``` function TQuadArray.SortByArea(LowToHigh: Boolean = True): TQuadArray; ``` ----- in -- ``` operator in(Left: TPoint; Right: TQuad): Boolean; ```