RSClient

Methods relating to targeting the RS client and detecting client states.

if SRL_DISABLE_REMOTEINPUT is defined. RemoteInput plugin will not be loaded. if SRL_USE_REMOTEINPUT is defined. RemoteInput will be automatically setup. if SRL_USE_REMOTEINPUT_DEBUG is defined. Debug() calls will drawn on the RS client.


type ERSClientMode

The modes of the client.

ERSClientMode.UNKNOWN            // Unable to detect mode (likely not logged in yet)
ERSClientMode.FIXED              // Fixed mode
ERSClientMode.RESIZABLE_CLASSIC  // Resizable with "classic" gametabs or "fixed mode gametabs"
ERSClientMode.RESIZABLE_MODERN   // Resizable with gametabs being grouped together at the bottom

RSClient.DetectClientMode

function TRSClient.DetectClientMode(Update: Boolean): ERSClientMode;

Detects the client mode. If Update is True ClientModeChanged will be called. Uses the music tab so will return RS_CLIENT_UNKNOWN when not logged in. Are there any other cases where music tab won’t be visible?


RSClient.ClientModeChanged

procedure TRSClient.ClientModeChanged;

Anything that needs an alert when the client mode changes should override this.


RSClient.LoseFocus

procedure TRSClient.LoseFocus;

Loses focus if available. Maybe useful for antiban.


RSClient.LoseFocus

procedure TRSClient.LoseFocus(Delay: Int32);

Waits Delay before losing focus.


RSClient.Setup

procedure TRSClient.Setup;

Setup method.

Note

This is automatically called on the RSClient variable.


Debug

procedure Debug(ATPA: T2DPointArray); override;

If SRL_USE_REMOTEINPUT_DEBUG is defined graphical debug methods happen on the RS client.